Conquest

Definitions

* All Cities and Hamlets have CityPoints associated with them. These are calculated by the potential of the City or Hamlet; e.g. a City with a potential Wonder will have a high CityPoint score while a small Hamlet will have a small CityPoint score.

* A City or Hamlet is either owned by a Clan or it is Neutral.
* All Cities and Hamlets start out Neutral.
* A Clan can be involved in only one Conquest Challenge at a time.
* A Clan owned city is conquered when the Clan Stone or Clan Hamlet is destroyed.
* You get CityPoints by destroying Clan Stones.

Conquering a Clan owned City/Hamlet when your Clan also owns Cities/Hamlets

In order to start a challenge against a Clan owned City/Hamlet, these preconditions has to hold true:

1. You must be in a Clan
2. You must formally declare WAR against the city owners (Or they must have done so against you)
3. You must have the rank of General or higher
4. You must be within the city/hamlets limits
5. You must have a Clan Shard in your backpack
6. The Clan you are about to challenge must not be in another Conquest Challenge
7. Your Clan must not be in a Conquest Challenge
8. Double click the Clan Shard in your back pack
9. Congratulations you have now initiated a Conquest Challenge

A City vs City conquest consist of 2 Stages:

Stage1:

* Stage 1 lasts 4 hours.
* The City that was issued a challenge against is invulnerable for these 4 hours

All cities and hamlets belonging to the attackers will be vulnerable in this period. Anyone (including Mercenary clans, allies etc.) can help the defenders by attacking the attacker's Clan Cities/Hamlet Stones. If a Clan City/Hamlet Stone of one of the attackers Cities is destroyed during this time, ownership is transferred to the defenders.

A Conquest Challenge can end during this period if:

1. The total sum of CityPoints lost by the attackers exceed the CityPoints of the Defender's Challenged City. Defenders WIN.
2. The attackers have lost their last City/Hamlet. Defenders WIN.
3. A formal Peace Treaty between the Attacker and the Defender is negotiated. It's a DRAW.

If none of these conditions have been met during the 4 hour period then Stage 2 of the Conquest will commence.

Stage2:

* Stage 2 lasts 2 hours.
* During this stage the challenged City/Hamlet will become vulnerable.
* All the Attacker's Cities/Hamlets will remain vulnerable.

A Conquest Challenge will end during this period if:

1. The total sum of CityPoints lost by the attackers exceed the CityPoints of the Defender's Challenged City. Defenders WIN.
2. The attackers have lost their last City/Hamlet. Defenders WIN.
3. A formal Peace Treaty between the Attacker and the Defender is negotiated. It's a DRAW.
4. The attackers destroy the Defender's City Clan Stone. Attackers WIN.

If, after 2 hours, there is no outcome the Conquest Challenge will result in a timeout. This means it's a draw.

Conquering a Clan owned City/Hamlet when your Clan does NOT own any Cities/Hamlets

When you do NOT own any Clan Cities/Hamlets you have to put up a “wager” in Gold for the Clan who owns the city. The exact amount has to do with the number of CityPoints of the City/Hamlet you are about to challenge. You will get the “wager” back only if you WIN the Conquest Challenge. If you do NOT win the challenge this amount of Gold will be transferred to the Clan that owns the City when the Challenge is over. This also happens in a DRAW.

In order to initiate a challenge against a Clan owned City/Hamlet while your Clan does NOT own any Cities/Hamlets, these preconditions have to hold true:

1. You have to be in a Clan
2. WAR must be formally declared between the two parties.
3. You must hold the rank of General or higher
4. You must be within the city/hamlets limits
5. You must have a Clan Shard in your backpack
6. The Clan you are about to challenge must not be involved in another Conquest Challenge
7. Your Clan must not be in a Conquest Challenge
8. Your Clan must have enough Gold in the Clan Vault to Challenge the City/Hamlet
9. Double click the Clan Shard in your back pack
10. Congratulations you have now initiated a Conquest Challenge
11. The person who initiated the Challenge is now the Challenger

* The Challenger becomes a target for the Defending Clan.
* His location will show up on all the Defender's members world and mini maps.
* The Challenger is incapable of teleporting or using portals, and if he logs out for whatever reason the Challenge is lost.

A No City vs City Conquest Challenge consists of 2 stages:

Stage 1

* Stage 1 lasts 4 hours.
* The Challenged City is invulnerable in these 4 hours.

A Conquest Challenge can end during this period if:

1. The Defenders KILL the Challenger. Defenders WIN.
2. A formal Peace Treaty between the Attacker and the Defender is negotiated. This means a draw.

If none of these conditions have been met during the 4 hour period then Stage 2 of the Conquest will commence.

Stage2:

* Stage 2 lasts for 2 hours.
* During this stage the challenged City/Hamlet becomes vulnerable.

A Conquest Challenge will end during this period if:

1. The Defenders KILL the Challenger. Defenders WIN.
2. A formal Peace Treaty between the Attacker and the Defender is negotiated. This means a draw.
3. The attackers destroy the Clan Stone of the Defender's City. Attackers WIN.

If, after 2 hours, there is no outcome the Conquest Challenge will result in a timeout. This means a draw.

NOTE: The Gold deposited by the Attackers will always go to the defenders unless the Attackers win.

Destroying a Clan Stone

A Clan Stone can be destroyed using this equipment:

* Siege Hammers (2 Handed Weapon)
* Different types of Battle Spikes (thrown weapons)
* Dynamically deployable Cannons
* Warhulk Weapons
* Ship cannons

When a City has changed ownership:

* If a bank is present, it's automatically destroyed, and the new owner will have to haul new building modules across the land to build it. These modules are heavy and if you overload, you cannot use runestones or other means of teleportation.
* All members of the previous Clan currently bound to the City will be booted out
* The record of this Challenge will live forever.

Other information regarding cities

You can only destroy one building per day. The only things exempt from this rule are walls, palisades, decorations and clan city cannons

* You can disable buildings at all times.
* Disabling a building that has a local bonus (Gives attribute bonuses to all Clan Members when they are within the city limits) associated with it, will cause the Clan Members to lose the bonuses
* Disabling a Wonder will cause the global bonus to be removed
* Disabling Houses and Barracks will decrease the number of people able to bind at the city.
* All buildings can be repaired using repair shards and a repair hammer

Different Cities have different abilities:
* There are 9 unique Wonders located in 9 different cities. These give Global bonuses to all members of the Clan that own it.
* Warhulks can be crafted only in certain cities.
* Coastal cities and hamlets may have harbors you can build Ships at.
* Mines producing a variety of resources can be found in various cities.
* Every city is laid out and strategically positioned for warfare.